Take the CFPL-HPL-CONVERTER.exe and drop it into the folder you put your. hpl file, you can skip directly to Step 4. cfpl that you've made from your BlazBlue Centralfiction\BBCF_IM\Palettes folder and drop it into its own separate folder. Unzip the contents into their own separate folder like this: button shown here and save the file to your desired location.Īnd that's it! You've successfully made your palette in Fighter Factory 3!ĭownload the GeoArcSysPaletteConverter if you have not done so: here. To save the finished palette, click the Save the current image to a file. Repeat this process for every square until your custom palette is as desired. You can then adjust the colors in real time and see your changes as they happen. You can open that by clicking this button on the top.ĭouble click on one of the boxes on the Color Table to edit a part of the palette. To get the most use out of the palette editing features, you'll want to open the Advanced Palette Editor. When prompted with this pop-up dialogue, simply click OK.ĭoing so will load in the basepal into the middle section. Locate your saved basepal (ones for each character can be obtained from the character channels below) and load it into the program. In Fighter Factory 3 (FF3), click the button on the Add one or more sprites button on the left panel. This method will run under the assumption you are using Fighter Factory 3, so some screens may be different if you're using Fighter Factory Studio.
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